Development Item-Based Questions World wall For Improving Science Learning Outcomes

  • Tiara Intan Cahyaningtyas Lecturer in Science Education at PGRI Madiun University, Indonesia
  • Nur Samsiyah Primary teacher education Lecturer at PGRI Madiun University Indonesia
  • Sri Budyartati Primary teacher education Lecturer at PGRI Madiun University Indonesia
  • Ridwan Musthofa postgraduate student of Elementary Education PGRI Madiun University, Indonesia
  • Agung Widyantoro postgraduate student of Elementary Education PGRI Madiun University, Indonesia
  • Krisma Lofitasari Student in Science Education at PGRI Madiun University, Indonesia
Keywords: Wordwall; Science; Science Learning Outcomes

Abstract

The quality of the questions produced by teachers is still very minimal and less interesting for students to use because they are only paper-based and only copied from existing books . Research purposes for develop an item question-based world wall to increase results Study in science subjects. Special purpose done for analyzing needs, designing product question-based worldwall, and describing results study science. Study this including in study development using the ADDIE development model. Subject study participants educate school-based class 4 Bulu 3 Madiun with a total of 15. Data collection techniques were carried out with questionnaires, validation, and tests. The instrument use sheet questionnaire needs a question-based word wall at the school base, sheet validation expert material and media, and questions test-based word wall. Research results produce questions that have been tested for validity, and reliability until you get 20 questions best and done validation by media experts and receiving materials the respective scores are 88% and 85% with the very worthy category. Response participants educated as many as 15 children and also received very good responses with give response of 90% and the results study increased from the initial average pre-test result of 51 to 89. Media questions word wall can be said feasible, interesting and effective increase results Study participant educate on the eyes Class IV science lesson on force and magnetism.

References

Agusti, N. M., & Aslam, A. (2022). Efektivitas Media Pembelajaran Aplikasi Wordwall Terhadap Hasil Belajar IPA Siswa Sekolah Dasar. Jurnal Basicedu, 6(4), 5794–5800. https://doi.org/10.31004/basicedu.v6i4.3053
Aini, YI. (2019). Utilization of Learning Media quizizz For learning level education elementary and middle school in Bengkulu. Education , 2 (25).
Alfianti , A., Taufik, M., Hakim, ZR, Sultan, U., & Tirtayasa , A. (2020). Development of Social Sciences Learning Media Based on Animation Videos on Beautiful Themes Diversity In My Country. Indonesian Journal of Elementary Education, 2(1), 1–12. https://doi.org/10.31000/ijoee.v1i2.2927.g1791

Amali, K., Kurniawati, Y., & Zulhiddah, Z. (2019). Pengembangan lembar kerja peserta didik berbasis sains teknologi masyarakat pada mata pelajaran IPA di sekolah dasar. Journal of Natural Science and Integration, 2(2), 191-202.
Anita, A., Tyowati , S., & Zuldafrial , Z. (2018). Analysis quality item question physics class x school intermediate on. Education: Journal of Education, 16 (1), 35-47.
Asmadi, A. (2022). Pemanfaatan Game Edukasi Wordwall untuk Meningkatkan Proses Belajar Online. Jurnal Didaktika Pendidikan Dasar, 6(3), 945–962. https://doi.org/10.26811/didaktika.v6i3.1048
Asmawati , N. (2021). The effect of Instagram in learning English vocabulary. Datokarama English Education Journal , 2 (1).
Astuti, Y. P. (2020). Pengembangan Perangkat Pembelajaran Model Group Investigation dengan Advance Organizer untuk Meningkatkan Hasil Belajar dan Keterampilan Pemecahan Masalah pada Siswa. Jurnal Inovasi Penelitian, 3(2017), 83–90. http://repositorio.unan.edu.ni/2986/1/5624.pdf
Azwar, S. (1996). Test Achievement , Function and Development Measurement Performance Learning , Student Library .
Friska, Sonia Yulia., Sumantri, Mohamad Syarif., & Rakhman, Gumgum G Fajar. Pengembangan Soal Hots Dalam Materi Luas Untuk Meningkatkan Kemampuan Berpikir Kritis Di Kelas 4 Sd Kurikulum Merdeka. Pendas: Jurnal Ilmiah Pendidikan Dasar, 09(02). 6505-6513.
Gignac, G. E., & Szodorai, E. T. (2024). Defining intelligence: Bridging the gap between human and artificial perspectives. Intelligence, 104, 101832.
Hanafi, H., Andayani, A., & Prabowo, S. (2024). Analysis of the Implementation of Wordwall Learning Media in Improving Elementary School Students' Science Learning Outcomes. DIKODA: JURNAL PENDIDIKAN SEKOLAH DASAR. https://doi.org/10.37366/jpgsd.v5i01.4683.
Heinich , R. (1967). Instructional technology and instructional management: a proposal for a new theoretical structure. University of Southern California.
Lindgren, H. C., Figone, J., Korhonen, R., Alvarez, W., & Yu, R. (1976, April). Measuring the need to achieve: A new, brief questionnaire approach. In Western Psychological Association Convention. Los Angeles, CA.
Lubis, A. P., & Nuriadin, I. (2022). Efektivitas aplikasi wordwall untuk meningkatkan hasil belajar siswa dalam pembelajaran matematika Sekolah Dasar. Jurnal Basicedu, 6(4), 6884–6892.
Nanda, KK, Tegeh , IM, & Sudarma , IK (2017). Learning Video Development Based Approach Contextual Class V at SD Negeri 1 Baktiseraga. Journal Edutech University of Education.
Nisa, M. A., & Susanto, R. (2022). Pengaruh Penggunaan Game Edukasi Berbasis Wordwall Dalam Pembelajaran Matematika Terhadap Motivasi Belajar. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 140. https://doi.org/10.29210/022035jpgi0005
Nurhikmah, A., Madianti, H. P., Azzahra, P. A., & Marini, A. (2023). Pengembangan Media Pembelajaran melalui Game Educandy untuk Meningkatkan Karakter Belajar Siswa di Sekolah Dasar. JPDSH Jurnal Pendidikan Dasar Dan Sosial Humaniora, 2(3), 439–448. DOI: https://doi.org/10.53625/jpdsh.v2i3.4472
Pratama, F., Firman, & Neviyarni. (2019). Pengaruh Motivasi Belajar IPA Siswa Terhadap Hasil Belajar. Edukatif : Jurnal Ilmu Pendidikan, 1(3), 280–286. https://edukatif.org/index.php/edukatif/index% 0apengaruh
Prasasti , KAD, Widiana , IW, & Japa, IGN (2024). Media Wordwalls Based on HOTS Questions Against Digital Literacy . Indonesian Journal of Instruction , 5 (1).
Podungge , AFP, Ladamay , I., & Yulianti, Y. (2022). Development of the Android-Based "Smart Worm" Educational Game IPS Material on the Diversity of Traditional Houses in Indonesia for Student Class IV Elementary School. In Proceedings of the UNIKAMA PGSD National Seminar (Vol. 6, No. 1, pp. 72-81). https://conference.unikama.ac.id/article/index.php/pgsd/article/view/695
Rori Maulia, A., Muhammad Jaya, A. P., & Lazim, N. (2020). Penggunaan Media POP-UP BOOK Dalam Pembelajaran Tematik-Integratif (Tema Mitigasi Bencana). JOM FKIP, 7 (1).
Riandeni, A., Yulianti, D., & Distrik, I. W. (2022). Pengembangan Instrumen Penilaian Kognitif Berbasis Student Active Learning untuk Meningkatkan Critical Thinking Siswa Sekolah Dasar. Jurnal Basicedu, 6(3), 4720–4730. https://doi.org/10.31004/basicedu.v6i3.2868
Salafiatin , E., & Mukhtar, S. (2022). Implementation of Audio Visual Media in PAI Subjects, Material for the Messenger of Allah, My Idol To use Increasing Interest in Learning Learners . Action Research Journal , 1 (4), 272-278.
Saputri, D.D., Fatih, M., & Alfi, Cindya. (2023). Pengembangan Soal Evaluasi melalui Game Wordwall untuk Meningkatkan Disiplin dan Tanggung Jawab Siswa. Edukatif: Jurnal Ilmu Pendidikan, 5(2),1288 – 1300. DOI: https://doi.org/10.31004/edukatif.v5i2.5054
Sartika, R. (2017). Implementing word wall strategy in teaching writing descriptive text for junior high school students. Journal of English and Education, 5(2), 179-186.
Savira, A., & Gunawan, R. (2022). Pengaruh Media Aplikasi Wordwall dalam Meningkatkan Hasil Belajar Mata Pelajaran IPA di Sekolah Dasar. Edukatif: Jurnal Ilmu Pendidikan, 4(4), 5453-5460. https://doi.org/10.31004/edukatif.v4i4.3332
Sudarsono, S., & Mulyani. (2021). Pengembangan Media Pembelajaran Game Interaktif Berbasis Aplikasi Web Wordwall Pada Pelajaran Matematka Materi Bilangan Ganik Genap Kelas II SD. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 9(8), 3059–3068. https://ejournal.unesa.ac.id/index.php/jurnal penelitian-pgsd/article/view/42148
Tim Sisjian , 1998. Training materials Educational Testing . Jakarta: Pusbangsijian
Wahyuni, D., Fitrianingsih , N., & Fitriati , I. (2023). Learning Media Development Interactive Use Wordwall on ICT Subjects for Improving Learning Outcomes Student . Inventor: Journal Technology Education Innovation and Trends Information , 1 (3), 31-36. https://doi.org/10.37630/inventor.v1i3.1195

Wahyudin S. Amin, Juraid, & Nuraedah. (2024). Learning model Cooperative Audio Visual Assisted Mind Mapping on Social Sciences Learning Outcomes in Class VI at SDN 16 Bungku. Journal of Scientific Research, Education, and Technology (JSRET), 3(2), 746–754. https://doi.org/10.58526/jsret.v3i2.407

Widiastuti, N. L. G. K., & Purnawijaya, I. P. E. (2021). Improving science learning outcomes through the SETS (science environment technology and society) approach. Indonesian Journal of Educational Research and Review, 4(2), 252-260.
Published
2026-01-23
How to Cite
Tiara Intan Cahyaningtyas, Nur Samsiyah, Sri Budyartati, Ridwan Musthofa, Agung Widyantoro, & Krisma Lofitasari. (2026). Development Item-Based Questions World wall For Improving Science Learning Outcomes . International Journal of Technology and Education Research, 4(01), 205-218. https://doi.org/10.63922/ijeter.v4i01.2858