Development Of A Geography E-Module Based On A Deep Learning Approach To Improve Students' Spatial Thinking Abilities At SMAN 1 Bone Pantai
Abstract
This study aims to develop a geography e-module based on an immersive learning approach and assess its validity, practicality, and effectiveness in improving high school students' spatial thinking skills. The background of this study is the low level of student engagement in the learning process, which is still dominated by conventional methods, resulting in students tending to be passive and less actively engaged. This study used a Research and Development (R&D) method with the development of the Four-D (4D) model. The study was conducted in grade 11 of SMA Negeri 1 Bone Pantai, with data analysis using quantitative descriptive techniques. The results showed that: (1) the developed e-module had a very good level of validity, with a material validation percentage of 83% and a media validation percentage of 93%, making it suitable for use in learning. (2) The e-module's practicality was also very high, as indicated by a student response rate of 92% and a teacher response rate of 96%. This indicates that the e-module is easy to use and well-received in the learning process. (3) Based on the effectiveness test using N-gain, there was an increase in students' spatial thinking skills with a score of 0.71, which is considered high. The trial phase was carried out more widely in four schools in Bone Bolango Regency.
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