Development of An AI-Driven Adaptive and Gamified Learning Model to Enhance Spiritual Literacy And Science Understanding In Elementary Education
Abstract
This study aims to develop an AI and gamification-based adaptive learning model to improve spiritual literacy and understanding of science and natural sciences at SDIT Hafizul Ilmi. The research method used in this study is development with the ADDIE model approach developed by (Sugiyono 2020: 396). The ADDIE design model involves five stages of development procedures, namely Analysis, Design, Development, Implementation, and Evaluation. The population in this study were all fifth-grade students of SD IT Hafizul Ilmi. The sample in this study was 30 fifth-grade students. The results of the research obtained from data analysis were the average value of students before the action was 68 and the number of students who completed was 12 people with classical completeness of 40%. Meanwhile, the number of students who did not complete was 18 people with classical completeness of 60%. After implementing gamification in learning, the average posttest score was 94, with 28 students completing the class, with a 93% grade point average. This represents a 53% increase in class completion. The results of the development research indicate that an AI-based and gamification-based adaptive learning model can improve spiritual literacy and understanding of science and natural sciences. Based on the research findings, it is recommended that teachers implement an AI-based and gamification-based adaptive learning model to improve spiritual literacy and understanding of science and natural sciences
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