Needs Analysis: STEM-Based Interactive Learning Using Unity 3D As An Innovative Learning Media Solution For Elementary School Students

  • Mutiara Rajagukguk Magister Teknolgi Pendidikan, Universitas Sriwijaya
  • Erna Retna Safitri Magister Teknolgi Pendidikan, Universitas Sriwijaya
  • Yenny Anwar Magister Teknolgi Pendidikan, Universitas Sriwijaya
Keywords: STEM, Unity 3D, instructional design, learning needs, innovative learning media, elementary school, educational technology

Abstract

Abstract

This study aims to analyze the needs for developing an interactive learning media based on Science, Technology, Engineering, and Mathematics (STEM) using the Unity 3D application for elementary school education. The needs analysis was conducted to identify students' characteristics, teachers' needs, learning media requirements, and instructional design requirements as the foundation for developing effective and relevant learning media. This study employed a mixed-methods approach involving 103 students and 5 teachers. The data were analyzed using descriptive quantitative methods to obtain a comprehensive overview of instructional needs. The findings indicate that students' needs were categorized as high, with percentages ranging from 80.64% to 85.30%. The socio-cultural aspect showed the highest level of need (85.30%), followed by the pedagogical and technical aspects, while the cognitive aspect had the lowest percentage (80.64%). The analysis of teachers' needs also revealed high ratings across all aspects, ranging from 77% to 92%. The socio-cultural aspect was the most dominant (92%), whereas the aesthetic aspect received the lowest score (77%), although it remained within the good category. The learning media needs analysis showed percentages ranging from 80% to 85%, with the cognitive and aesthetic aspects receiving the highest

scores (85%), while the pedagogical, technical, and evaluation aspects each obtained 80%. Regarding instructional design needs, the results ranged from 80% to 86%, with the pedagogical aspect receiving the highest score (86%) and the aesthetic aspect the lowest (80%). These findings demonstrate a strong need for STEM-based interactive learning media developed using Unity 3D to support more interactive, contextual, and student-centered learning. Such STEM-based media have the potential to enhance students' learning motivation, conceptual understanding, critical thinking, creativity, collaboration, and problem-solving skills in alignment with the objectives of the Merdeka Curriculum.

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Published
2026-07-15
How to Cite
Rajagukguk, M., Safitri, E. R., & Anwar, Y. (2026). Needs Analysis: STEM-Based Interactive Learning Using Unity 3D As An Innovative Learning Media Solution For Elementary School Students. International Journal of Education, Vocational and Social Science , 5(03), 4882-4896. https://doi.org/10.63922/ijevss.v5i03.5298