Thematic Mapping And STREAM Integration Design In Sociology: Developing A Teaching Module On Social Issues
Abstract
This study aims to map Phase E sociology topics with potential for STREAM (Science, Technology, Reading, Engineering, Arts, and Mathematics) integration and to develop and evaluate a teaching module based on contemporary social issues. Previous STREAM and STEAM studies have concentrated on science and early education, and Indonesian studies often interpret the R element as religion, leaving sociology learning largely unexplored. Using design-based research, the study proceeded through curriculum and literature analysis, prototype design, formative review, expert validation, and revision. Two subject-matter validators and two media validators assessed the module, student worksheets, and higher-order thinking assessment with five-point instruments, and the ratings were analysed using mean scores and Aiken's V. The mapping produced three thematic units linking basic sociological concepts to adolescents' digital experiences: fear of missing out, conflict in online chats, and role conflict. The module was rated very feasible by subject-matter experts (M = 4.81; V = 0.952) and media experts (M = 4.56; V = 0.889), with graphic design identified as the main area for revision. The study contributes an operational framework in which STREAM elements function as analytical tools and value-neutral sociological analysis is separated from value-based solution design.
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